Jan 08, 2007, 07:55 PM // 19:55
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#1
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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New Elite For Elementalists
Seeing as my last suggestion was recieved with nothing but neggativity I decided to repost it but with some major changes to the skill itself.
Skill Name: Nuclear Blast
Energy Cost: 25+
Recharge Time: 90 seconds+
Attribute: Fire
Type of skill: AOE
Cast Time: 10 seconds
Uses all remaining energy when cast
Changes from the previous post include:
Target opponent is hit for Half of his current HP not his maximum HP,
Using this skill causes Exhaustion,
All opponents within the targets aggro bubble are hit for 25% of their current health,
All opponents within the targets aggro bubble are Poisoned, Dazed, and or Blinded for 5 seconds,
The target is set on fire for 5 seconds including the above conditions.
I suggest the high recharge time to keep players from spamming it as it can be quite powerful in the wrong hands.
For those who may feel this is overkill look at the Paragon.
Mea Mouse
Last edited by MegaMouse; Jan 09, 2007 at 06:11 AM // 06:11..
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Jan 08, 2007, 07:59 PM // 19:59
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#2
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Frost Gate Guardian
Join Date: Aug 2006
Guild: South Park Served [You]
Profession: W/
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Due to Arcane Mimicry and echo(if you have two eles with this skill on a team) they can use it very quickly and kill groups, also it will make boss farming too easy all you'd have to do is use arcane echo, enter group, cast this and then cast the echoed version and the boss would be dead.
This is a cool idea though =D
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Jan 08, 2007, 08:01 PM // 20:01
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#3
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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Dang it I forgot about those 2 skills. But that is why I have suggested a very high energy cost, in the hopes of keeping it from beign abused.
Mega Mouse
"Thanks for the swift kick in the butt about those 2, I for the love of life do not know why I forgot them as I have a Mesmer and do use those 2"
Last edited by MegaMouse; Jan 08, 2007 at 08:06 PM // 20:06..
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Jan 08, 2007, 08:07 PM // 20:07
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#4
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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Against it. Plus, it is labled "Nuclear Blast" - I don't like the sound of anything that is "Nuclear", let alone in a place with nothing of that nature.
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Jan 08, 2007, 08:12 PM // 20:12
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#5
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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This is bullcrap, and we both know how imba this is.
2 mesmers with enchantment removal, 6 eles with this. GG.
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Jan 08, 2007, 10:13 PM // 22:13
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#6
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Krytan Explorer
Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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You had originally made it kill the foe instantly? AND all adjacent? I'm sorry but that is the stupidest idea I have ever seen on this forum. Just drop it, did you ever consider that this game doesn't need an uber-overpowered pwnage skill that wins the game for you.
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Jan 08, 2007, 10:53 PM // 22:53
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#7
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Again...this is a high fantasy game...not scientific fiction..
can't you tell the difference?
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Jan 09, 2007, 06:22 AM // 06:22
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#8
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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I am not gonna get riled tonight . Changed a couple things to make this skill less spammable. Also instead of making a new post will add this other elite I thought of:
Skill Name: Plasma Storm
Type: Air Majic, Lightening Damage, AOE
Energy Cost: 15+
Cast Time: 10 seconds
Recharge Time: 30-60 seconds
This skill lasts for 10 seconds
Thisn one again causes Exhaustion. Target takes a maximum of 100 points of damage depending upon the casters attribute points in air majic. Target foe is blinded and Dazed for 5 seconds. All foes within the target foes aggro bubble take 5 damage per second while this skill is active (again depending upon the casters number of points in Air majic). Alll foes within the target foes aggro bubble are blinded for 5 seconds. This could be the Air majic users Fire Storm.
Mega Mouse
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Jan 09, 2007, 06:44 AM // 06:44
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#9
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Academy Page
Join Date: May 2006
Location: Washington
Guild: Archons of the Condemned
Profession: W/Me
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Yes... let's give the noobs another firestorm.... that's a grand idea... XD
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Jan 09, 2007, 07:42 AM // 07:42
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#10
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Wilds Pathfinder
Join Date: Jun 2005
Location: USA
Guild: Xen of Onslaught
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The word is spelled magic.
OP: So basically if I take 2 eles I can kill anything? And if I take 4 I kill everything around him too? AND they get condition stacked? Searing Flames is bad enough buddy.
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Jan 09, 2007, 07:55 AM // 07:55
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#11
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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No skill has a cost of greater than 25 energy, and I think they plan on keeping it that way.
I looked at the Paragon.
Here's a combo that would allow you to use this skill at least twice with only one person.
Archane Echo
"Nuclear Blast"
*teammate uses Lyric of Zeal*
Ether Signet
Archane Echo'd "Nuclear Blast"
With 12 Inspiration Magic, and if the Paragon has 12 Motivation, you would gain 25 (18+7) energy, and be able to use it again.
You could repeat it again if you used Mantra of Signets.
Last edited by Curse You; Jan 09, 2007 at 07:57 AM // 07:57..
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Jan 09, 2007, 08:36 AM // 08:36
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#12
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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One of ANet's great strengths is that they make skills that are interesting and fun to play, not just "LETS MAKE T3H UBER NUKE11!"
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Jan 09, 2007, 08:47 AM // 08:47
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#13
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Krytan Explorer
Join Date: Nov 2006
Location: Sol 3
Profession: R/
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Instead of some gigantic blast that kills everything within a defined area, how about some expansion on the lightning-based skills?
I'd love a skill that would form a thundercloud over a group of enemies and strike them repeatedly for a set time. There's definitely a lack of AoE lightning skills in GW. Chain lightning is OK, but kind of weak and not technically AoE. Everything is flame this, burn that, cook them to a cinder. But where are the 'clash from the heavens' lightning skills?
Last edited by RSGashapon; Jan 09, 2007 at 10:22 AM // 10:22..
Reason: I can't spell... u.u
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Jan 09, 2007, 09:47 AM // 09:47
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#14
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Wilds Pathfinder
Join Date: Jan 2006
Location: south mississippi
Guild: Warriors Of Melos WOM
Profession: E/N
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I like that RS. looks like someone is at least interested in giving y ideas a shot. As far as Plasma stormgoes it is an ELITE so new players won't be able to get it til a certian point in the game. I wish that more of the people would read the full discription before posting instead of condeming a skill based on its name. I am in full agreement with RS that the Elementalist needs more lightening based attack skills. Nuking is fun, but electrifing something might be even more fun.
Mega Mouse
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Jan 09, 2007, 10:09 AM // 10:09
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#15
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Banned
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I'd just like to take a moment to laugh at this
...
thank you.
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Jan 09, 2007, 02:32 PM // 14:32
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#16
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Ascalonian Squire
Join Date: Jan 2007
Guild: Red Versus Blue
Profession: D/
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This skill does kind of have broken written all over it in big letters with spraypaint and sequins and floodlights and...
anyway, all that to say that it is just a tad too powerful, and can't blame the others for their initial opinions.
However, take a minute and think about this:
If you weaken this skill a whole lot, it becomes Firestorm. Weaken it just a little and it becomes Savannah Heat. This is just the next step up from that, perhaps a little over the top, but you are following a logical progression.
Perhaps you should try to deviate from the pattern of fire nuke spells. I'm totally with RSGashapon on making a thunder AoE, maybe one that strikes one person for damage with the actual bolt, and then dazes nearby foes with the resulting thunderclap.
Also, an area of "target foe's aggro circle" is also called "earshot", leading further inspiration to the skill above. This range is too big to cause damage, as it can too easily cause an inescapable wipe for the entire party. The weakness of Savannah Heat and Firestorm IS precisely that they have small areas, and thus are easily avoided. If you gave the skill real, inherent weaknesses, rather than buffing meaningless attributes like energy cost and recharge time, you could easily make this a believeable skill.
But just my two cents. Well, more like a dollar and some change...
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Jan 09, 2007, 02:53 PM // 14:53
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#17
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Ascalonian Squire
Join Date: Dec 2006
Profession: R/
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area damage
Ekh. As I see, You look for extra area damage spells. In my opinion, Eles has already got very powerfull skills, which mostly - are above any other. IF we consider attack skills (not degen and similar).
If You want to seek for area skills, then - let's ballance them between professions
Alike this:
Skill Name: Toxic Fart
Type: Curses, Poison damage
Energy Cost: 15+
Cast Time: 10 seconds (easy interrupt)
Recharge Time: 60 seconds
This skill lasts for 15 seconds
Necro composes a toxic fart. All the foes in the area are knocked down, suffer weakness + life degeneration, they are blinded and dazed for 10 seconds.
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Jan 09, 2007, 03:45 PM // 15:45
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#18
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Forge Runner
Join Date: Apr 2006
Guild: [HiDE]
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ah...no
/notsigned
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Jan 09, 2007, 04:00 PM // 16:00
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#19
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Desert Nomad
Join Date: May 2005
Location: Belgium
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how bout
Lightning storm
Energy = 25
Recharge ? (fill in please)
Create a Lighting storm at target foe's location for 10 seconds the lightning storm will randomly strike every second on target foe and nearby foe's for 12-56 lightning damage
This skill causes exhaustion
how bout this not to subpar
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Jan 09, 2007, 08:53 PM // 20:53
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#20
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Quote:
Originally Posted by Elena
how bout
Lightning storm
Energy = 25
Recharge ? (fill in please)
Create a Lighting storm at target foe's location for 10 seconds the lightning storm will randomly strike every second on target foe and nearby foe's for 12-56 lightning damage
This skill causes exhaustion
how bout this not to subpar
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Interesting idea. However you missed out "This spell has 25% armour penetration". Also the fact that it's random and aoe (walk out of it please) means it doesn't justify having exhaustion (unless the recharge is like 5 seconds). The energy cost is waaaay too high for this. 15 max.
Incidentally giving it exhaustion but a 5 second recharge is an interesting idea in it's self. A suitable cast time would be needed though. 1 second I'd say. That would a be a skill worth looking at...
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